
Author
Spanning twenty years of discipline-bending ingenuity, Cruse has produced interactive platforms "in out and thru" learning, sciences, health, games, and arts. Her educational innovations have served four public, four ivy league, and two community colleges. An audience engagement expert, Cruse has consulted for over twenty businesses and such museums as Wexner Center for the Arts, Minneapolis Institute of the Arts, and the Kennedy Center. She has presented her academic and creative work at 30 events, 400 venues, and over a dozen conferences.
Cruse holds master's degrees in Media Arts and Sciences (Arizona State University) and Dance and Technology (The Ohio State University), where she focused on engaging and sustaining learners through gamified, arts-based, holistic, and embodied learning. She also designed and developed immersive systems for yoga, cognition, and creative performance exploring video production, digital audio, motion sensing, and interactive environments.
Distinctions exceed thirty grants and honors for scholarly, artistic, and entrepreneurial excellence, including recognition as Outstanding Alumni in Innovation (Ohio Today, Summer 2009 p19), and "pioneer of computational choreography" in the first ever technology issue by Dance Magazine.